Mirror, Mirror

(Universe 6)

Universe 6 is definitely an interesting team filled with plenty of interesting characters, and recently received a much needed buff in the form of two of its highest gods coming to join the fun. With the introduction of Vados and Champa, Mirror, Mirror is still definitely missing several colors, but now it has more options for characters to run, along with strong supports. While still sort of a "discount Fusions team", Universe 6 is expected to grow into its own type of team with the introduction of many new Rival Universe characters and equips. However, unlike Fusions, there is a definite thrill to using this team, as it not only throws people off, but it's high risk, high reward in its playstyle. It also has Cabba. What's not to love?

The core color triangle of this team is GRN-YEL-RED, a slightly odd triangle, or a color counter in the form of GRN-GRN-YEL. For the first core unit, we have GRN Super Saiyan 2 Kefla (DBL23-05S), the second of which is YEL Hit (DBL15-08S), the third core unit for the triangle method is EX RED Hit (DBL25-06E), and the third unit for the color counter method is GRN Vados (DBL28-06S). For bench units, there are a few more options now, but the main ones will be YEL God of Destruction Champa (DBL28-04S), GRN Super Saiyan Cabba (DBL09-01S), PUR Super Saiyan 2 Caulifla (DBL09-03S), and RED Super Saiyan Kale (Berserk) (DBL09-04S). Advice can be given in Chaicord’s Assistance and Teams section if you’re missing certain units.


The Quick View


GRN Super Saiyan 2 Kefla

Kefla is a Melee Type unit with a startlingly high capability to deal massive amounts of damage with Strike Card chains of around 7 to 8 individual cards. Kefla on this team is around the same level of squishiness as on the typical Fission into Fusion team, but given the health and double defense buffers on Mirror, Mirror, she will be able to survive long enough to do lasting damage. Given the small pool of units for a Universe 6 team, however, she cannot be replaced as the majority of the team's damage comes from her and YEL Hit. While she may not buff the team through a Universe 6 Z ability, she holds the team together with her damage and slight tanking ability. She holds the tags Female Warrior, Potara, Fusion Warrior, Universe 6, Super Saiyan 2, Saiyan, and Rival Universe.

Her availability so far is limited to her debut banner in Late April 2020, which occurred directly before the 2nd Anniversary Banners. Because of this, she may be difficult to obtain for this team, but unfortunately, there is no suitable replacement for her on this team. While a Universe 6 team could theoretically be ran without her, much of the damage output would tank, making it hard to recommend over other teams. However, as this is Chaicord's team comps, playing with hard to use teams is always seen as fun, albeit a bit masochistic.

For her first Passive, I just keep gettin' more and more pumped!, Kefla takes the center stage for oppressive offense by increasing her own Draw Speed by 1, which cannot be cancelled, and when she enters the battlefield, she automatically turns all Blast Cards into Strike Cards that keep the same Dragon Balls that were previous attached, and gives herself a 30% Damage Inflicted buff that cannot be stacked, a reduce Damage Received buff by 20% for 20 counts, and a -5 to Strike Cards cost that also cannot be stacked.

Kefla's second Passive, It's the last one you're gonna land!, she remembers her disgrace in the Tournament of Power and does 20% Damage Inflicted against any "Character: Goku" who just so happens to be one of the more popular characters to use in PvP. Additionally, after an enemy attack is over, she restores her health by 20% of the damage received, up to 20% of her max health, and adds a 20% Damage Inflicted to allied Female Warrior, Fusion Warrior, or Universe 6 units for 25 counts.

For her main ability, Now you're through!, which is available after 25 counts, she draws the Ultimate Card "Gigantic Blast", restores her own Ki by 50, and gains a 40% Damage Inflicted buff for 20 counts.

Z I - +22% to "Tag: Female Warrior" base Strike Attack during battle.

Z II - +28% to "Tag: Female Warrior" or "Tag: Fusion Warrior" base Strike Attack during battle.

Z III - +35% to "Tag: Female Warrior" or "Tag: Fusion Warrior" base Strike Attack during battle.

Z IV - +38% to "Tag: Female Warrior" or "Tag: Fusion Warrior" base Strike Attack during battle.

Kefla holds two normal Strike Cards in her team hand when used in battle. When using a Blast Card, she has no special effects, but when using a Strike Card she gains a 25% Strike Damage buff for 10 counts when it activates.

Her blue card, Gigantic Crusher, is a blast type blue that destroys 3 random cards in the enemy's hand when it hits. It is teachable to Shallot.

Her green card, I'm nowhere close to done!, is a buff type green that restores 10% of her health on activation along with cancelling all Attribute Downgrades and Abnormal Conditions, on top of applying a 20% Damage Inflicted buff for 15 counts.

Kefla's Ultimate Card, Gigantic Blast, gives her a -100% to the enemy's Sustained Damage Cut for 3 counts and Nullifies Endurance. Additionally, it has a 30% chance to Faint on hit, because she is just not cancer enough.

Android #18

Strike Attack - 8.00% ~ 20.00% (17.6% Gold Slot)

Health - 6.00% ~ 15.00% (13.2% Gold Slot)

Damage to RED - 6.00% ~ 15.00% (13.2% Gold Slot)

Awakened Romantic Drive

Blast Attack - 10.00% ~ 18.00% (16.4% Gold Slot)

Strike Attack - 8.00% ~ 13.00% (12.0% Gold Slot)

Strike & Blast Defense -10.00% ~ 15.00% (14.0% Gold Slot)

Awakened Time to Send You to Hell!

Strike or Blast Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Strike Attack - 10.00% ~ 20.00% (18.0% Gold Slot)

Critical - 10.00% ~ 18.00% (16.4% Gold Slot)

YEL Hit

Hit is a Melee Type unit and Dragon Ball Legend's official critical hit (haha) unit, coming with both Critical Rate Up and Critical Damage Up buffs along with his uncanny ability to string strikes together in a way that would make a Fusions unit jealous. He doesn't have much in the way of defensive abilities besides his green card's extremely strong counter, but if you're tearing through units like wet tissue paper it doesn't matter much. However, do keep an eye out for players trying to pull tricky moves to get him trapped in a combo with no way out, as he won't last long when he isn't the one doing the pummeling. He has the tags Universe 6, Powerful Opponent, and Rival Universe.

Hit is available on any Universe 6 banner, and several banners where the theme was "Powerful Opponents" or similar. Additionally, he is available on the Happy Weekend banner, which means that he may be slightly difficult to obtain for certain players. However... for others... me, oh god please help, he will not stop showing up once he is obtained once.

Hit's first Passive, I continue to advance., gives buffs depending on how many counts have elapsed since the start of the battle. All buffs cannot be cancelled.

  • 10 counts: 25% Damage Inflicted and -5 own Strike Arts cost (cannot be cancelled).

  • 15 counts: 25% Damage Inflicted and -5 own Blast Arts cost (cannot be cancelled).

  • 20 counts: 30% Strike Damage Inflicted and increased Arts Card Draw Speed by 1 (cannot be cancelled).

  • 30 counts: 60% Ultimate Damage Inflicted (cannot be cancelled).

His second Passive, The Living Legend of Universe 6, gives him a passive 30% Critical Rate and 20% Critical Damage Inflicted, which both cannot be cancelled. Additionally, it nullifies any and all Endurance abilities which makes him a fantastic finishing character. Furthermore, for each unit with "Element: YEL", "Element: BLU", or "Element: GRN" besides himself, Hit gains 10% Damage Inflicted and 10% Critical Damage Inflicted, both of which can also... not be cancelled. (Imagine if he were GRN...)

Hit's main ability, My time skip is unbeatable., draws the Ultimate Card Time Skip/Molotov and restores his Ki by 30, along with cancelling all enemy buff effects.

Z I - +24% to "Element: YEL" base Strike Attack during battle.

Z II - +26% to "Element: YEL" or "Element: BLU" base Strike Attack during battle.

Z III - +33% to "Element: YEL" or "Element: BLU" base Strike Attack & Defense during battle.

Z IV - +35% to "Element: YEL" or "Element: BLU" base Strike Attack & Defense during battle.

Hit holds two normal strike cards in his team hand when used in battle. Additionally, neither his strike nor blast cards have any special effects when he uses them.

His blue card, Assassin Strike, is a blast type blue that inflicts the opponent with an Attribute Downgrade "+5 to Strike & Blast Arts cost" for 15 counts on hit. It is teachable to Shallot.

Hit's green card, Time Skip, is a counter type green that counters Tap Attacks, Tackles, Tap Blasts, Strike cards, and Blast cards while he is in his little cool guy pose. When he successfully counters an attack, he gains 30% to his Critical Rate for 15 counts and reduces the opponent's Dragon Ball count by 1. Additionally, his blue card can be used immediately after the counter for a nice pursuit bonus.

Hit's ultimate card, Time Skip/Molotov, grants himself 100% Sustained Damage Cut Pierce for 5 counts, along with dealing damage.

This is the Kaioken

Strike Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Strike Attack - 5.00% ~ 12.50% (11.0% Gold Slot)

Blast Defense or Strike Attack - 5.00% ~ 18.00% (15.4% Gold Slot)

I'm an Elite

Strike Attack - 8.00% ~ 20.00% (17.6% Gold Slot)

Ki Recovery - 4.00% ~ 10.00% (8.8% Gold Slot)

Def vs. Tag: Saiyan 20 counts -12.00% ~ 30.00% (26.4% Gold Slot)

I won't die!

Blast Defense - 5.00% ~ 13.00% (11.4% Gold Slot)

Special Move Damage - 4.00% ~ 10.00% (8.8% Gold Slot)

Strike Attack or Defense - 6.00% ~ 18.00% (15.6% Gold Slot)

GRN Vados

Toting a truly impressive amount of teamwide buffs, we have the Sparking Angel, Vados, a powerful Support Type unit based around God Ki and Rival Universe. With a team heal on her main ability, and an additional heal for her teammates on swap out, Vados not only keeps her team alive, but also allows them to deal a massive amount of damage by granting flat Damage Inflicted buffs whenever she swaps into them as well. Her support is fantastic, but that's not to say she can't dish out the damage herself with her high attack stats and Damage Inflicted buffs targeting her as well. However, she's quite squishy, particularly against strong Melee units. She holds the tags Angel, Universe 6, God Ki, and Rival Universe.

So far, Vados has only appeared on her debut banner in late October 2020, along with her student and God of Destruction Champa. Due to this, she is a somewhat rare unit to have, but an extremely useful one that will be seen in PvP for many seasons to come. If you don't manage to grab a copy while she's on banner, GRN SSJ Cabba (DBL09-01S) is a good replacement for a supporting unit for Universe 6, although he is far older and can't do as many things as Vados. Multi Z Power, again, is always appreciated for her, as she unlocks a double tag, double blast buff that is very solid for her supportees.

Vados' main ability, Sardonic Angel, is available after 15 counts, and much like her brother's ability, restores all allies' health by 15% and cancels all of their Attribute Downgrades and Abnormal Conditions, along with granting them 30% Damage Inflicted for 60 counts.

For her first Passive, Unknown Power Level, whenever Vados enters the battlefield, she gains 25 Ki, 45% Damage Inflicted for 20 counts, 1 Arts Card Draw Speed level for 20 counts, and -5 Strike and Blast cost for 15 counts. Additionally, whenever she changes cover, she randomly destroys 2 enemy cards.

Her second Passive, Brisk Counsel, grants 25 Ki, 35% Damage Inflicted for 15 counts, and a stackable 5% Damage Inflicted (maximum 50%) that cannot be canceled to all allies whenever she is swapped out. Additionally, all "Tag: God Ki" or "Tag: Rival Universe" team members have their health restored by 10%.

Z I - +19% to "Tag: God Ki" base Blast Attack during battle.

Z II - +24% to "Tag: God Ki" or "Tag: Rival Universe" base Blast Attack during battle.

Z III - +30% to "Tag: God Ki" or "Tag: Rival Universe" base Blast Attack & Defense during battle.

Z IV - +35% to "Tag: God Ki" or "Tag: Rival Universe" base Blast Attack & Defense during battle.

Vados holds one normal strike card and one normal blast card in her team hand when used in battle. Additionally, neither strike nor blast have any special effects when used by her.

Her blue card, Purging Light, is a blast type blue that nullifies most other blue cards, and seals all of the opponent's Strike cards on hit for 5 counts.

Her green card, Staff of Clairvoyance, a buff type green, shortens all allies' substitution counts by 3, reduces the opponent's Ki by 40, and inflicts the opponent with Attribute Downgrade "-100% to Ki Recovery" for 5 counts.

Android #18

Strike Attack - 8.00% ~ 20.00% (17.6% Gold Slot)

Health - 6.00% ~ 15.00% (13.2% Gold Slot)

Damage to RED - 6.00% ~ 15.00% (13.2% Gold Slot)

Awakened Quit playing around!

Strike or Blast Attack - 12.00% ~ 20.00% (18.4% Gold Slot)

Strike Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Special Move & Ultimate Damage - 8.00% ~ 15.00% (13.6% Gold Slot)

Awakened Here I come!

Blast Defense - 10.00% ~ 20.00% (18.0% Gold Slot)

Blst Atk & Str Def - 6.00% ~ 13.00% (11.6% Gold Slot)

Strike Attack or Defense - 12.00% ~ 20.00% (18.4% Gold Slot)

YEL Champa

The twin brother of Beerus, and a God of Destruction just like him, the Ranged Type unit Champa busts into the scene with a strong set of blast firepower and debuffs to spare. Upon entry into any battlefield, the opposing unit is immediately hit with 3 debuffs that will cripple them enough for Champa to deal some serious damage with his Blast cards continually destroying their cards, and inflicting more debuffs along the way. In the event that he gets hit, though, he can quickly escape thanks to his God Ki or Rival Universe team members cover changing for him due to his passive abilities. He's a bit squishy, in more ways than one, but is a much needed YEL unit for God Ki, and boasts a strong double attack buff for this team as well. He holds the tags Twins, God of Destruction, God Ki, Universe 6, and Rival Universe.

Like his attendant Vados above, Champa first arrived in October 2020, and is therefore somewhat hard to get. Because of this, you can substitute either of the older Universe 6 gals (SSJ2 Caulifla or LSSJ Kale) for any form of Universe 6 buff if desired. Because he holds a highly valued double attack buff, though, it is recommended to use Multi Z Power to at least get him to 6 Stars if you don't have him there already to give the main attacking force of this team some oomph that will tear through even the bulkiest of Regeneration teams. Maybe.

Champa's main ability, God of Destruction's Judgement, is available after 15 counts, and restores his health by 30% and Ki by 50, nullifies his unfavorable Element factors for 20 counts, and destroys all of your opponent's cards.

His first Passive, Reckless God of Destruction, grants 50% Damage Inflicted and 40% Blast Damage Inflicted, both of which cannot be stacked, but do not expire, along with -10 Blast and blue card cost for 20 counts whenever he enters the battlefield. Additionally, each time Champa is hit with a Strike or Blast card, he shortens all allies' substitution count by 1 if they have either "Tag: God Ki" or "Tag: Rival Universe".

For his second Passive, Domination through Destruction, grants 20% Reduced Damage Received beginning at the start of the battle if there is an ally with "Tag: God Ki" or "Tag: Rival Universe", which cannot be cancelled. Additionally, whenever he enters the battle, Champa inflicts the opponent with Attribute Downgrades "+30% Damage Received" for 15 counts, "-1 Arts Card Draw Speed" for 10 counts, and "+5 to all Arts costs" for 5 counts.

Z I - +19% to "Tag: God Ki" base Blast Attack during battle.

Z II - +24% to "Tag: God Ki" or "Tag: Rival Universe" base Blast Attack during battle.

Z III - +30% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle.

Z IV - +35% to "Tag: God Ki" or "Tag: Rival Universe" base Strike & Blast Attack during battle.

Champa holds one normal blast card and one blast card that causes Attribute Downgrade "Increased Blast Damage Received" on hit. Additionally, strike cards have no special effects when used by him, however, blast cards randomly destroy one card on hit when used by him.

His blue card, Sphere of Destruction Barrage, a blast type blue, grants 30% Special Move Damage Inflicted for 3 counts upon activation of the move.

For his green card, Rumblings of Destruction, a blast type green, on hit, Champa inflicts Attribute Downgrade "+30% Damage Received" for 15 counts, reduces the opponent's Dragon Ball count by 1 (up to 3 times), cancels the opponent's Attribute Upgrades once, and inflicts Immobilize.

This is the Kaioken

Strike Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Strike Attack - 5.00% ~ 12.50% (11.0% Gold Slot)

Blast Defense or Strike Attack - 5.00% ~ 18.00% (15.4% Gold Slot)

I'm an Elite

Strike Attack - 8.00% ~ 20.00% (17.6% Gold Slot)

Ki Recovery - 4.00% ~ 10.00% (8.8% Gold Slot)

Def vs. Tag: Saiyan 20 counts -12.00% ~ 30.00% (26.4% Gold Slot)

I won't die!

Blast Defense - 5.00% ~ 13.00% (11.4% Gold Slot)

Special Move Damage - 4.00% ~ 10.00% (8.8% Gold Slot)

Strike Attack or Defense - 6.00% ~ 18.00% (15.6% Gold Slot)

GRN Super Saiyan Cabba

Cabba is a Support Type unit, and has an interesting niche of tanking hits with one strong heal while also removing all ally debuffs with his main. Additionally, he has a fairly impressive blast damage output considering his age. In terms of the three main units you'll want to use in battle for Universe 6, Cabba is probably your strongest bet for anchor besides Kale due to their support and defense capabilities. Even though he may be an older unit, Cabba will still try his hardest for you. He has the tags Universe 6, Saiyan, Super Saiyan, and Rival Universe.

Going off the previous two entries, Cabba is present on all Universe 6 banners, but not the Female Warriors one... for obvious reasons. He is also on the Rush Limited! banner, which does make him slightly easier to obtain, and he is also on Master's Pack 3.

Cabba's first Passive, Diligent Effort, gives him multitudes of blast buffs depending on how long he has been on the battlefield. Firstly, he gains 20% Blast Damage Inflicted for 20 counts when he enters the battlefield. After 3 counts of being on the battlefield, he gains a 40% Blast Damage Inflicted buff, which is replaced with a 70% Blast Damage Inflicted buff after he is on the battlefield for 6 counts. These buffs are permanent while he is on the battlefield, but are cancellable.

His second Passive, Assist (Vegeta & Universe 6): Strike Atk UP, is self-explanatory as usual, and gives allied "Character: Vegeta" or "Tag: Universe 6" units 40% Strike Damage Inflicted for 15 counts when Cabba switches out into them.

For his main ability, Awakened Pride, which is available after 15 counts, he restores his own health by 35% and cancels all allies' Attribute Downgrades and Abnormal Conditions.

Z I - +14% to "Element: GRN" max base Health during battle.

Z II - +16% to "Element: GRN" max base Health during battle.

Z III - +18% to "Element: GRN" or "Tag: Universe 6" max base Health during battle.

Z IV - +20% to "Element: GRN" or "Tag: Universe 6" max base Health during battle.

Cabba holds one normal blast card and one normal strike card in his team hand when used in battle. Additionally, he has no special effects when he uses a blast or strike card.

His blue card, Galick Cannon, is a blast type blue that gives Cabba 15% Damage Inflicted for 10 counts upon activation of the move.

For his green card, Unlock Ki: Form of Attack, a buff type green, Cabba buffs all allies, including himself, with 25% Damage Inflicted for 30 counts.

This Should Be fun!

Blast Attack - 6.00% ~ 15.00% (13.2% Gold Slot)

Health - 5.00% ~ 12.50% (11.0% Gold Slot)

Dmg vs. Tag: Hybrid Saiyan - 6.00% ~ 15.00% (13.2% Gold Slot)

Hi-Yaaah!

Strike Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Ki Recovery - 6.00% ~ 10.00% (9.2% Gold Slot)

Blast Attack - 8.00% ~ 20.00% (17.6% Gold Slot)

Awakened You'll Pay!

Strike Attack - 10.00% ~ 25.00% (22.0% Gold Slot)

Blast Defense - 10.00% ~ 18.00% (11% Gold Slot)

Ki Recovery - 6.00% ~ 10.00% (18.4% Gold Slot)

EX RED Hit

EX Hit is a Defense Type unit that is actually pretty awful at defending, having defenses in the 125k range at 3 Stars. As an offset, he gains a surprising amount of offensive potential while still having the Defense Type only equips to help buff his damage output. However, despite this small boon, his ability to stay alive in the current meta is fairly limited without high roles on the EX-RED only equip Show yourself, monster!, which makes or breaks all EX units in PvP. If he has fairly high rolls on this equip, he can do a devastating amount of damage for his young age. He has the tags Universe 6, Powerful Opponent, and Rival Universe.

To date, EX Hit has only been on one banner, the Second Anniversary Rising - SSGSS banner of July 2020. Because of this, it is recommended to use Multi Z-Power primarily for his Z Ability, which is double defense for RED units and Universe 6 members, as well as if you decide to use EX Hit over Kale on your core team. EX Hit will likely be introduced to the usual EX pool further down the line, but if you do not have him to use, any Saiyan Health Buffer, such as Shallot (DBL00-01H), would work well as a replacement until you get EX Hit to a suitable Z Power or get him period.

EX Hit's first Passive, Natural-Born Warrior, seals 1 enemy card randomly for 10 counts when he first enters the battlefield (up to 3 times), and buffs himself with 25% Damage Inflicted for 15 counts and 20% Reduced Damage Received for 10 counts.

For his second Passive, A Job Well Done, while EX Hit is changing cover, he gains a 40% Reduced Damage Received buff until the opponent's combo ends. This adds +3 to his substitution count when used. Additionally, he gains permanent, but removable buffs per "Element: RED" or "Tag: Universe 6" battle members in the party with 20% Damage Inflicted and 20% Ki Recovery for each one.

His main ability, Composed Gaze, is available after 25 counts, and restores his health by 25%, cancels the opponent's Attribute Upgrades, and inflicts all enemies with Attribute Downgrade "-100% to Ki Recovery" for 10 counts.

Z I - +20% to "Element: RED" base Strike & Blast Defense during battle.

Z II - +22% to "Element: RED" or "Tag: Universe 6" base Strike & Blast Defense during battle.

Z III - +28% to "Element: RED" or "Tag: Universe 6" base Strike & Blast Defense during battle.

Z IV - +30% to "Element: RED" or "Tag: Universe 6" base Strike & Blast Defense during battle.

EX Hit holds one normal blast card and one normal strike card in his team hand when used in battle. Additionally, neither his strike nor his blast card have special effects when he uses them.

EX Hit's blue card, Assassin Strike, is a blast type blue that destroys 2 enemy cards on contact.

His green card, Torrential Ki: Lowered Speed, is a buff type green that lowers the enemy's Ki by 30 and inflicts the opponent with Attribute Downgrade "-1 Arts Card Draw Speed" for 20 counts.

EX Hit's equips don't matter all that much since he is on bench most of the time, but here are some equips you could consider using if you decide to run him.

Here I come!

Blast Defense - 6.00% ~ 18.00% (15.6% Gold Slot)

Blast Attack - 5.00% ~ 13.00% (11.4% Gold Slot)

Strike Attack - 5.00% ~ 20.00% (17.6% Gold Slot)

Show yourself, monster!

Strike & Blast Defense - 5.00% ~ 25.00% (21.0% Gold Slot)

Strike & Blast Attack - 6.00% ~ 25.00% (21.2% Gold Slot)

Health -5.00% ~ 12.00% (10.6% Gold Slot)

Munch! Munch! Hell!

Strike Attack - 5.00% ~ 12.50% (11.0% Gold Slot)

Blast Defense - 6.00% ~ 15.00% (8.8% Gold Slot)

Strike Attack - 6.00% ~ 15.00% (13.2% Gold Slot)

Older Core Units


RED Super Saiyan Kale (Berserk)

Kale is a Defense Type unit that does a decent job of defending and tanking when she is not faced with a BLU unit or anything that can spam cards faster than you can blink. While these particular characters may be the bane of everyone's existence, poor Kale's defensive abilities cannot be used against them in most cases, as they don't give a break where she can use her green card to recover health. However, when she is cover changing for another unit on Mirror, Mirror, these units become less of an issue as their combos get shortened by 2 cards. Kale doesn't do a lot of damage, as seen by her fighting style, but she is extremely annoying to fight when you don't have easy access to a BLU unit. She has the tags Saiyan, Female Warrior, Super Saiyan, Universe 6, and Rival Universe.

In terms of gacha availability, Kale is available on Rush Limited!, as well as any banner with U6 representatives or Female Warriors. This makes her pretty easy to obtain, although she seems to haunt certain people more than others. In order to be valuable in this meta, however, she should be around 7 Stars, for both her Z Ability and the extra stats that will help her cover her teammates. Kale is also on Master's Pack 3, which should help you pull her enough times to be usable.

Kale's first Passive, Intimidate: Sustained Blast Damage UP, is pretty self-explanatory, and inflicts the opposing unit with that same downgrade, "+10% to Damage Received", for 10 counts each time Kale uses an Arts Card. Which, admittedly, does make the name a bit weird since it's not specifically Blast Damage Received, but it doesn't matter overly much.

Her second passive, Cover: Destroy Card, is one of the more annoying non-anti-card cover changes in that it randomly destroys 2 cards in the opponent's hand when she changes cover for another unit. Additionally, Kale gains 30% to Damage Inflicted for 15 counts and +2 to her own substitution count when this ability is activated.

For her main ability, Uncontrollable Power, which is available after 15 counts, Kale gives herself a permanent, but removable status of gaining 10% Damage Inflicted for 10 counts after the enemy's attack is over (in truth, meaning a string of attacks where the health bar does not correct itself and the combo counter is not resetting). Additionally, Kale inflicts the opponent with Attribute Downgrade "+10% to Damage Received" for 10 counts every time she uses an Arts Card.

Z I - +24% to "Tag: Female Warrior" base Blast Defense during battle.

Z II - +26% to "Tag: Female Warrior" base Blast Defense during battle.

Z III - +31% to "Tag: Female Warrior" or "Tag: Universe 6" base Blast Defense during battle.

Z IV - +33% to "Tag: Female Warrior" or "Tag: Universe 6" base Blast Defense during battle.

Kale holds one normal blast card and one normal strike card in her team hand when used in battle. Additionally, neither her blast nor strike card have any special effects when she uses them.

Her blue card, Gigantic Impact, is a blast type blue, and inflicts the enemy with an Attribute Downgrade "+5 to Substitution Count" for 15 counts on hit. It is teachable to Shallot.

Kale's green card, Unlock Ki: Form of Life, is a buff type green and restores her health by 15% and gives herself a 15% Blast Damage Inflicted buff for 15 counts.

Awakened Romantic Drive

Blast Attack - 10.00% ~ 18.00% (16.4% Gold Slot)

Strike Attack - 8.00% ~ 13.00% (12.0% Gold Slot)

Strike & Blast Defense -10.00% ~ 15.00% (14.0% Gold Slot)

Android #18

Strike Attack - 8.00% ~ 20.00% (17.6% Gold Slot)

Health - 6.00% ~ 15.00% (13.2% Gold Slot)

Damage to RED - 6.00% ~ 15.00% (13.2% Gold Slot)

Battle of Saiyans

Strike Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Blst. or Str. Def. vs. Tag: Saiyans 15 counts - 4.00% ~ 10.00% (8.8% Gold Slot)

Health - 4.00% ~ 10.00% (8.8% Gold Slot)

PUR Super Saiyan 2 Caulifla

Caulifla is a Melee Type unit with a massive amount of Strike steroids and a lot of damage, but little utility or kit outside of pure, unadulterated Strike combos. Similarly to Kale, she has a bit of trouble in this meta without a large amount of stars, but when she has 7 or above, she deals a massive amount of strike damage for her age, particularly with all of her buffs. Additionally, she does well against units that are cover changed into, as one of her passives grants ki and extra strike damage against units that have just switched. However, while she used to be one of the main damage dealers of this team along with Hit, she was replaced by Kefla who has not only better stats, but also a better kit. This isn't to say she cannot be used in battle, but if she is, a word of caution is used, as she is still very fragile. She has the tags Saiyan, Super Saiyan 2, Female Warrior, Universe 6, and Rival Universe.

Similarly to Kale, Caulifla is available on Rush Limited!, as well as any banner with U6 representatives or Female Warriors. This makes her pretty easy to obtain, although she seems to haunt certain people more than others. In order to be valuable in this meta, however, she should be around 7 Stars, for both her Z Ability and the extra stats that will help her be able to destroy any pesky greens the team may have issues with. Additionally, she is on Master's Pack 3, in case you're having issues pulling her.

Caulifla's first Passive, Anti-Saiyan: Strike Atk UP, is fairly self explanatory, as it gives her 40% Strike Damage Inflicted against "Tag: Saiyan" that cannot be cancelled.

Her second Passive, Don't Run Away!, gives her buffs when the opponent switches units: she restores her Ki by 30 and gains 15% Strike Damage Inflicted per "Tag: Female Warrior" battle member for 10 counts. This indicates that she is to be ran with either Kale or Kefla when choosing battle members.

For her main ability, Dependable Sis, which is available after 20 counts, Caulifla restores her Ki by 50, cancels her Attribute Downgrades, and gains a 40% Strike Damage Inflicted buff for 15 counts.

Z I - +24% to "Tag: Female Warrior" base Strike Attack during battle.

Z II - +26% to "Tag: Female Warrior" base Strike Attack during battle.

Z III - +31% to "Tag: Female Warrior" or "Tag: Universe 6" base Strike Attack during battle.

Z IV - +33% to "Tag: Female Warrior" or "Tag: Universe 6" base Strike Attack during battle.

Caulifla holds two normal strike cards in her team hand when used in battle. Additionally, neither her blast nor strike card have any special effects when she uses them.

Her blue card, Crush Cannon, is a blast type blue, and inflicts the opponent with Attribute Downgrade "+20% to Strike Damage Received" for 15 counts when the attack connects. It is teachable to Shallot.

Caulifla's green card, I Can Feel the Tingle!, of which I will try very hard to treat as a serious name, is a buff type green that gives her 20% Strike Damage Inflicted for 20 counts.

This is the Kaioken

Strike Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Strike Attack - 5.00% ~ 12.50% (11.0% Gold Slot)

Blast Defense or Strike Attack - 5.00% ~ 18.00% (15.4% Gold Slot)

Android #18

Strike Attack - 8.00% ~ 20.00% (17.6% Gold Slot)

Health - 6.00% ~ 15.00% (13.2% Gold Slot)

Damage to RED - 6.00% ~ 15.00% (13.2% Gold Slot)

It's okay now!

Strike Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Critical - 5.00% ~ 12.5% (11% Gold Slot)

Blast Attack - 6.00% ~ 21.50% (18.4% Gold Slot) or Strike Attack - 8.00% ~ 20.00% (17.6% Gold Slot)