Lavender, Black and Blue

(Vegeta Family)

Lavender, Black and Blue is a highly offense-based team, providing a fast, adrenaline-filled game as your primary defense is either attacking the opponent until they can't fight back or soaking up damage so you can fire back harder. While it focuses heavily on damage, there are a lot of tricks you can use with it as well that can throw your opponent off so you can seize victory faster, what with AoE knockback greens, short count repeatable locks, and multiple users of Blast Armor. This tag has received a lot of help lately with brand new units that have strong Z Abilities, but this is also a bane in some ways, as it's unlikely you'll have all of the units we recommend to use at high enough stars to make the team really shine, and that's okay. I've written in a few suitable replacements who will perform at solid levels while you're out and about in PvP or PvE, and those who may be a bit more defensively based. But, let's be honest-- who doesn't love steamrolling your opponent with all these powerful attacking units?

The primary triangle of this team will most likely be BLU-PUR-RED, which contains two support characters focused on point (PUR SSBgeta and REDgeta), and one strike midgame character that can absolutely tear most units to shreds (LFMV). Of course, you're free to play around with it as you please, depending on your tastes and available units. However, the balance of the three units listed above is really satisfying, as you not only have a support, but also an opening unit who can absolutely trash your opponent's units before you get hit enough to let Rage Trunks deal some heavy damage, or even LFMV who can punch through just about anything short of Zenkai Android 16. However, the true main fun of this team comes will the voice interactions between father and son.

The Quick View


BLU Vegeta (Majin Vegeta)

The long-awaited Legendary Finish unit for the Prince of Destruction made his debut with a startlingly offensive kit, complete with AoE and Blast Armor cards for this Melee Type powerhouse. While seemingly on the fragile side, LFMV manages to shrug off most attacks directed his way as he makes it his mission to do as much damage as possible to the opponent before he is defeated or wins. With a properly timed transformation, he can regain any health that may have slipped away during his assault, while also gaining the ever annoying AoE green card that is combo-able with almost any move. As he is a primarily Vegeta Family based unit, his synergy with this team is monstrous, with defensive and support options that will help keep him alive until your opponent can't say the same. He holds the tags Saiyan, Vegeta Family, and gains Super Saiyan 2 upon transforming.

Arriving in the August 2020 step up, Legends: Proud to Fight, LFMV is a unit that has not returned outside of his initial banner. Additionally, as he is a Legends Limited unit, he is even harder to obtain, as the normal rates for them average 0.25% on most banners. Because of this, he can be replaced on this team with either the Z7 LR Trunks or the BLU Vegeta already included on this team, but as you can imagine, the offensive prowess would decrease. Needless to say, though, he is not required for a fun experience on this team, but if you're into min-maxing, he is recommended. If you happen to have him at 2 stars and have a spare 100 Legends Limited Multi Z Power laying around, though, the double buff to both Saiyans and Vegeta Family may be a nice boon for you to obtain.

LFMV's first main ability, Realized Evil Spirit, is available after 15 counts, and transforms him into Majin Vegeta, as well as restoring his health by 30% and cancelling his Attribute Downgrades. After this, his main ability becomes Farewell, Prideful Warrior, which can be used after 15 counts from the start of the transformation, and then draws a blue card, grants 100% Special Move Damage Inflicted for the next blue card used, as well as restoring Ki by 50 and nullifying Cover Change for 10 counts.

His first Passive before transformation, Long-Awaited Showdown, grants 40% Damage Inflicted versus "Character: Goku" (this does not apply to any Goku Blacks, unfortunately), along with providing 50% Damage Inflicted for 20 counts and 30% Reduced Damage Received for 20 counts upon entering the battlefield. Additionally, he gains 30% Damage Inflicted for 20 counts if the opponent either does not have a "Character: Goku" on their team, or the "Character: Goku" (or multiple Gokus) was defeated. After he transforms, this becomes Unyielding Decision, where it grants an unstackable 50% Damage Inflicted and 30% Reduced Damage Received upon entering the battlefield that do not expire, along with granting 40 Ki when he swaps in. All other effects remain the same.

His second Passive, Indispensable Pride, grants 3 Nullify Abnormal Condition buffs when the battle starts, along with granting 20% Damage Inflicted for 20 counts and 10% Reduced Damage Received for 5 counts each time the opponent uses a Strike, Blast, or blue card while LFMV is on the battlefield. After transformation, it becomes Clashing Pride, and grants 30% Strike Damage Inflicted after transforming that does not expire. Additionally, it also grants 20% Damage Inflicted for 20 counts and 10% Reduced Damage Received for 5 counts each time the opponent uses a Strike, Blast, or blue card while LFMV is on the battlefield.

Z I - +22% to "Tag: Saiyan" base Strike Attack during battle.

Z II - +24% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.

Z III - +30% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.

Z IV - +35% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.

LFMV holds one normal strike card and one strike card that restores 5% health on use in his team hand when used in battle. Additionally, strike cards have no special effects when used by him, but blast cards reduce the opponent's Ki by 30 on hit when he uses them.

His base form's blue card, Double Galick Cannon, a strike type blue, is somewhat notorious for its interesting animations with certain characters. However, it grants 30% Sustained Damage Cut Pierce for 3 counts on activation and has Blast Armor. When he transforms, this becomes Pride-Staked Assault, another strike type blue, and grants 30% Damage Inflicted versus "Tag: Regeneration", 100% Sustained Damage Cut Pierce, and Nullify Endurance, all for 3 counts upon activation. This version of the move also has Blast Armor, and when used against the opponent's last unit and it kills, it becomes a Legendary Finish.

For his green card, Switch-Break, a strike type green in his base form, LFMV destroys all of the opponent's cards, and inflicts them with Attribute Downgrades "-1 Arts Card Draw Speed" for 10 counts, and "+20% Strike Damage Received" for 20 counts on hit. This move is combo-able with Strike, Blast, green, and blue cards from LFMV. After his transformation, this becomes The way I was before!, an AoE type green, where upon activation, he knocks the opponent back to far range if they are in close or mid range and randomly draws 1 card, gains 30 Ki, and gains 20% Damage Inflicted for 15 counts. It is combo-able with Strike, Blast, and blue cards.

This is the Kaioken

Strike Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Strike Attack - 5.00% ~ 12.50% (11.0% Gold Slot)

Blast Defense or Strike Attack - 5.00% ~ 18.00% (15.4% Gold Slot)

Awakened Take this!

Blast Defense - 10.00% ~ 15.00% (14.0% Gold Slot)

Strike Attack - 10.00% ~ 18.00% (16.4% Gold Slot)

Special Move and Ultimate Dmg - 8.00% ~ 13.00% (12.0% Gold Slot)

You'll Pay!

Strike Attack - 8.00% ~ 20.00% (17.6% Gold Slot)

Critical - 5.00% ~ 12.50% (11.0% Gold Slot)

Ki Recovery - 4.00% ~ 10.00% (8.8% Gold Slot)

PUR Super Saiyan God SS Vegeta

Debuting very suddenly after the end of the anniversary, Ranged Type SSB PURgeta may share a form and a color with another Vegeta unit, but he functions far differently as the premier support for both Vegeta Family and Future teams. Unlike other units that take some time to build up to get their damage going, SSB PURgeta starts off the fight fast and hard-hitting, but loses his steam 60 counts in due to his uncancellable buffs wearing off. Despite this, he's still a fantastic unit to use to stall while your other units are on cooldown, as well as a great sacrifice to a unit killing combo, as when he is defeated, he destroys 3 of the opponent's Dragon Balls to prevent them from killing another unit so quickly. He holds the tags Saiyan, Future, God Ki, Super Saiyan God SS, and Vegeta Family.

As mentioned above, this PUR SSBgeta, not to be confused with PUR SSBgeta (DBL13-02S) who debuted in the first anniversary, was released in early July 2020 during the tail of the second anniversary on the "2nd Anniversary Rising - SSGSS -" banner. However, he has returned on several other banners as a filler/return unit, so it is far easier to obtain him now. But, due to his utility, and Future's immense presence in Ranked PvP, if you like him or running either of those teams, it is recommended to use Multi Z Power to get his 2nd and 3rd Z Abilities if possible.

PUR SSBgeta's main ability, Don't underestimate mortals, and especially not a Saiyan!, is available after 15 counts, and grants 50 Ki, draws a blue card, shortens all allies' substitution counts by 5, and grants 30% Blast Damage Inflicted by all allies and your Buddy for 30 counts.

For his first Passive, Timeless Ties, PUR SSBgeta grants 20% Damage Inflicted by allies for 15 counts each time he uses a Strike or Blast card. Whenever he is swapped out, he restores 20 Ki, and if you have 3 or fewer cards, a new card will be drawn randomly.

His second Passive, Desperate Fight for the Future, for 50 counts from the start of the battle, PUR SSBgeta gains 50% Damage Inflicted and -5 to all Arts costs, both of which cannot be cancelled. Additionally, when he is defeated, he grants 35% Damage Inflicted to all allies, which cannot be cancelled, along with restoring allied "Tag: Vegeta Family" or "Tag: Future" units' health by 20%, and reducing the opponent's Dragon Ball count by 3.

Z I - +22% to "Tag: Vegeta Family" base Blast Attack during battle.

Z II - +28% to "Tag: Vegeta Family" or "Tag: Future" base Blast Attack during battle.

Z III - +30% to "Tag: Vegeta Family" or "Tag: Future" base Blast Attack & Defense during battle.

Z IV - +35% to "Tag: Vegeta Family" or "Tag: Future" base Blast Attack & Defense during battle.

PUR SSBgeta holds one normal blast card and one blast card that randomly destroys one of the opponent's cards on hit in his team hand when used in battle. Additionally, neither strike nor blast have any special effects when used in battle.

His blue card, Galick Gun, is a blast type blue, and grants 20% Special Move Damage Inflicted by all allies or Buddy upon activation. This does not expire, but can be cancelled. Additionally, it is teachable to Shallot.

For his green card, Saiyans don't do limits!, a buff type green, he gains 20% Damage Inflicted for 20 counts, and randomly destroys 2 enemy cards.

You've earned yourself a little reward!

Strike Defense - 5.00% ~ 13.00% (11.4% Gold Slot)

Ki Recovery - 5.00% ~ 12.50% (11.0% Gold Slot)

Blast Attack - 8.00% ~ 20.00% (17.6% Gold Slot)

Let's go, Vegeta!

Blast Attack - 6.00% ~ 18.00% (15.6% Gold Slot)

Strike Defense - 6.00% ~ 18.00% (15.6% Gold Slot)

Special Move Damage - 5.00% ~ 13.00% (11.4% Gold Slot)

Awakened Eh?

Strike Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Critical - 8.00% ~ 15.00% (13.6% Gold Slot)

Blast or Strike Attack - 10.00% ~ 21.50% (19.2% Gold Slot)

RED Vegeta

As the fourth RED + Saiyan member of Rising Battle, REDgeta storms his way into a near-permanent position in Vegeta Family with his extremely valuable Health Z Ability, along with a crazy strong set of opening abilities. While this may make him a bit awkward to run with PUR SSBgeta, as they are both heavily focused on opening, both are excellent members of their teams as together they can easily do significant damage within the most important section of battle. Additionally, Vegeta Family had been missing a strong RED unit for a while, and given his powerful, albeit simple kit, he will be definitely sticking around for a while, even as a free unit.

REDgeta is a Rising Battle unit, meaning he is available to everyone who plays his event up to 14 Stars. As such, most people should have him, to at least 6 Stars. However, because of this, he cannot have any Z Power used on him, which, if you max him out during his event, should not be an issue.

REDgeta's main ability, This is getting annoying!, is available after 5 counts, and not only draws a blue card, but also reduces his Strike and Blast cost by -10, gains 50% Ki Recovery, both for 45 counts, and grants 50% Special Move Damage Inflicted for his next blue card.

His first Passive, Prince of a Ruined World, gives 20 Ki, 40% Damage Inflicted for 20 counts, and 1 Arts Card Draw Speed level for 15 counts whenever he enters the battlefield. Additionally, if there is another Vegeta Family member in the party, he draws a blue card on entry one time.

For his second Passive, This might end up being a pretty good warm-up!, grants 30% Damage Inflicted and 40% Ki Recovery to all allies for 60 counts, both of which cannot be cancelled. Additionally, once 30 counts have elapsed from the start of the battle, REDgeta gains 45% Damage Inflicted and 20% Reduced Damage Received, both of which also cannot be cancelled.

Z I - +14% to "Tag: Vegeta Family" max base Health during battle.

Z II - +16% to "Tag: Vegeta Family" max base Health during battle.

Z III - +18% to "Tag: Vegeta Family" max base Health during battle.

Z IV - +20% to "Tag: Vegeta Family" max base Health during battle.

REDgeta holds one normal blast card and one normal strike card in his team hand when used in battle. Additionally, neither strike nor blast have any special effects when used by him.

His blue card, Galick Gun, a blast type blue, grants 20% Blast Damage Inflicted upon activation. Additionally, it can be taught to Shallot.

For his green card, Unlock Ki: Form of Attack, a buff type green, REDgeta gains 15% Blast Damage Inflicted for 15 counts, 10% Damage Inflicted for all allies for 15 counts, per Blast Card in his hand upon activation (up to 40%), and changes all Strike cards to Blast cards.

You're sure to win!

Blast Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Blast Attack - 6.00% ~ 18.00% (15.6% Gold Slot)

Special Move Damage - 5.00% ~ 13.00% (11.4% Gold Slot)

This Should Be Fun!

Blast Attack - 6.00% ~ 15.00% (13.2% Gold Slot)

Health - 5.00% ~ 12.50% (11.0% Gold Slot)

Damage vs. Hybrids - 6.00% ~ 15.00% (13.2% Gold Slot)

Awakened I can tell.

Str Def & Special Move - 8.00% ~ 13.00% (12.0% Gold Slot)

Blast Defense - 10.00% ~ 20.00% (18.0% Gold Slot)

Blst or Str Atk when GRN or PUR - 6.00% ~ 12.00% (10.8% Gold Slot)

GRN Trunks

A surprise unit on a surprise banner (rest in peace, USTR), this version of Kid Trunks isn't quite as common as his buddy on his banner, but he packs a significant punch behind his small stature as a Melee Type unit on the heavily offensive Vegeta Family team and one of the few recent GRN units for Hybrid Saiyans. With his large selection of Draw Speed and Damage Inflicted buffs, GRN Trunks can easily land ridiculously long combos that last even longer the more strike cards he draws. In the event you want someone locked in, he can do that too once he swaps in as a Super Saiyan to deal a last devastating blow against an enemy or to mess with their combos. He holds the tags Hybrid Saiyan, Kids, Vegeta Family, and gains the Super Saiyan tag after using his main ability.

GRN Trunks debuted on the very first "Legends All-Star" banner in August 2020, with his pal Goten as the other heading unit. Outside of this, he has not returned as of November 2020, though since some units released around that time have returned, it is expected that he will appear on a banner soon. His Z Ability is identical to that of RED Super Saiyan Trunks (Teen) (DBL23-01S), who is also on this team composition, so it is not overly necessary to chase Z Abilities for him. However... he does benefit greatly from Multi Z Power if you wish to run him. If you do not possess him, the other recommended option, one I actually struggled with on replacing, is Super Saiyan God SS Vegeta (DBL18-05S), who is another fantastic option for this team.

GRN Trunks' first main ability, Super Saiyan...here goes!, is available after 10 counts, and transforms him into Super Saiyan, as well as granting 30 Ki. Additionally, for each "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" unit in the party, besides himself, GRN Trunks gains 30% Damage Inflicted and 20% Reduced Damage Received, both for 30 counts. After he transforms, this becomes We rule! What'd I tell ya?!, which is available after 15 counts, and restores his health by 25%, cancels his Attribute Downgrades, and grants 40% Damage Inflicted that does not expire.

His first Passive before transformation, You can't judge a book by its cover..., grants 30% Damage Inflicted for 15 counts and 35% Ki Recovery for 20 counts whenever GRN Trunks enters the battlefield. After transformation, this is increased to 50% Damage Inflicted for 15 counts and 50% Ki Recovery for 20 counts, as well as inflicting all opponents with 2 substitution counts, effectively locking the opposing unit in.

For his second Passive, A fight's a fight!, GRN Trunks gains 1 Arts Card Draw Speed level for 3 counts each time he uses a Strike card, and gains -5 Strike and Blast cost for 5 counts each time he lands a Blast card. Once he transforms, this increases to 1 Arts Card Draw Speed level for 5 counts when he uses a Strike card, as well as gaining 15% Damage Inflicted for 5 counts, while retaining the -5 Strike and Blast cost for 5 counts each time he lands a Blast card.

Z I - +22% to "Tag: Hybrid Saiyan" base Strike Attack during battle.

Z II - +28% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack during battle.

Z III - +30% to"Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.

Z IV - +35% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.

GRN Trunks holds one normal strike card and one normal blast card in his team hand when used in battle. Additionally, neither strike nor blast cards have any special effects when used by him.

His blue card, Double Buster, is a blast type blue that grants 15% Damage Inflicted for 20 counts upon activation of the move. After he transforms, this becomes Rush Break Shoot, a strike type blue that grants 25% Damage Inflicted upon activation.

For his green card, I'm totally psyched!!, a buff type green, GRN Trunks gains 20% Strike Damage Inflicted for 30 counts. Once he transforms into Super Saiyan, this becomes Feelings Running High, another buff type green, and restores 20 Ki and grants 20% Strike Damage Inflicted for 20 counts.

This is the Kaioken

Strike Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Strike Attack - 5.00% ~ 12.50% (11.0% Gold Slot)

Blast Defense or Strike Attack - 5.00% ~ 18.00% (15.4% Gold Slot)

I want to fight!

Blast or Strike Defense - 6.00% ~ 18.00% (15.6% Gold Slot)

Special Move and Ultimate Dmg - 5.00% ~ 12.50% (11.0% Gold Slot)

Health or Dmg vs. Regen - 5.00% ~ 12.50% (11.0% Gold Slot)

Awakened What's Going On?

Blast Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Strike Attack or Defense - 8.00% ~ 15.00% (13.6% Gold Slot)

Ki Recovery & Health - 3.00% ~ 7.50% (6.6% Gold Slot)

YEL Rage Trunks

A 2nd anniversary unit and one of the best tanks in the game, Defense Type Rage Trunks is designed to soak up all the damage for your team and return it onto your opponent with his terrifying amount of Damage Inflicted buffs. In addition to his high defensive stats, he also has the capability to heal himself and remove all his debuffs, while also possessing an ultimate card that can remove all buffs from his target. While he is primarily used for defense, once he gets hit a certain amount of times, his damage output skyrockets, allowing his already decent offensive stats to be put to good use as he restores Ki with each Blast card he uses. He holds the tags Hybrid Saiyan, Future, Super Saiyan, and Vegeta Family.

Rage Trunks has returned on several banners to date, and as an anniversary unit, will most likely be added to most future step-ups as a filler unit, so if you don't have him now, you'll get him soon. Because of this, it isn't recommended to use Multi Z Power on him, as he will be one of the more common powerful units released in this game. However, if you run Vegeta Family often enough, it is recommended to get him to red stars, as he is one of the few units who benefits from it greatly.

Rage Trunks' main ability, This ends right now!, can be used after 25 counts, and draws his ultimate card, as well as granting 60% Damage Inflicted for 15 counts and 35% Reduced Damage Received for 20 counts.

His first Passive, I'll do whatever it takes to save this planet!, grants 20% Damage Inflicted versus "Tag: Regeneration" and "Tag: God Ki", both of which are triggered independently and neither are cancelable. Additionally, it grants 20% Reduced Damage Received for 20 counts whenever he enters the battlefield, along with 30% Reduced Damage Received until the combo ends when he changes cover. On top of that, when the opponent activates their Rising Rush, he reduces his own substitution count by 10.

For his second Passive, Unleashed Fury, while Rage Trunks is on the battlefield, each time he is hit with a Strike, Blast, or blue card, he gains 10% Damage Inflicted (up to 60% and cannot be cancelled), 10% Damage Inflicted by allied "Tag: Future" or "Tag: Vegeta Family" units for 25 counts, and draws a green card the first time this occurs. Additionally, for any other team member that is hit with a Strike, Blast, or blue card, he gains 20% Damage Inflicted for 20 counts.

Z I - +19% to "Tag: Future" base Blast Defense during battle.

Z II - +21% to "Tag: Future" or "Tag: Vegeta Family" base Blast Defense during battle.

Z III - +28% to "Tag: Future" or "Tag: Vegeta Family" base Blast Attack & Defense during battle.

Z IV - +32% to "Tag: Future" or "Tag: Vegeta Family" base Blast Attack & Defense during battle.

Rage Trunks holds one normal blast card and one normal strike card in his team hand when used in battle. Additionally, strike cards have no special effects when used by him, but all blast cards restore 5 ki on use when he uses one.

His blue card, Final Flash, a blast type blue, inflicts all enemies with Attribute Downgrade "+2 Substitution Count" for 20 counts when it hits. Additionally, it is teachable to Shallot.

Rage Trunks' green card, Vehement Roar, is a buff type green, and restores his health by 15% and cancels his Attribute Downgrades, while also granting 15% Damage Inflicted for 15 counts.

For his ultimate card, Final Rage Buster, Rage Trunks cancels the opponent's Attribute Upgrades upon activation and destroys all of their cards on hit.

I'll give it my best!

Strike Defense - 5.00% ~ 15.00% (13.0% Gold Slot)

Blast Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Health - 5.00% ~ 10.00% (9.0% Gold Slot)

Awakened This Ki. It's gotta be...

Blast Attack - 12.00% ~ 20.00% (18.4% Gold Slot)

Strike & Blast Defense - 6.00% ~ 12.00% (10.8% Gold Slot)

Strike Attack & Critical - 6.00% ~ 13.00% (11.6% Gold Slot)

I want to fight!

Blast or Strike Defense - 6.00% ~ 18.00% (15.6% Gold Slot)

Special Move and Ultimate Dmg - 5.00% ~ 12.50% (11.0% Gold Slot)

Health or Dmg vs. Regen - 5.00% ~ 12.50% (11.0% Gold Slot)

BLU Vegeta (Sagas from the Movies)

If you've been playing Legends' PvP mode for a while, you've probably seen this particular Melee Type Vegeta unit on Saga from the Movies teams, as he was one of the major units during that particularly painful meta. However, he shines on Vegeta Family teams, as that is what his Z Ability is made for, what with his very rare double attack buff. However, he is a fairly old unit, the oldest on this team in fact, so unless you have a lot of stars, you'll want to be careful running him as powercreep makes his strong stats just decent. Despite this, with his two forms of Blast Armor, and healing on his blue card, he'll stick around for a while as long as the combo that connects doesn't kill him immediately.

Moviegeta is available on the USTR and weekend banners, as well as many Sagas and Movies based banners. Because of this, you may or may not have him at high stars, but you'll most likely have pulled him at least once. His Z Ability is very useful, but not useful enough that I would as excitedly recommend using Multi Z Power on. In the event you do not have him, there are some other options for another unit depending on what your setup is, such as RED Super Saiyan Vegeta (DBL02-01S), EX GRN Super Vegeta (DBL24-04E), or even GRN Mai (DBL08-03S) for her Health buff if your team is primarily made up of Future characters (which it probably is, honestly).

BLU Vegeta's main ability, Enough playing!, is available after 5 counts and transforms him into his Super Saiyan state, as well as granting him 1 Arts Card Draw Speed level for 15 counts. After his transformation, this becomes Super Saiyan Grit, which grants -5 Strike cost for 20 counts, 35% Strike Damage Inflicted for 30 counts, and 1 Arts Card Draw Speed level for 15 counts, and is available once 10 counts have passed since his transformation.

His first Passive, I will eradicate you!, grants 10% Special Move Damage Inflicted for 10 counts after he uses a Strike card. Once he transforms, this becomes 15% Special Move Damage Inflicted for 15 counts and -5 Special Move cost for 15 counts each time he uses a Strike card.

For his second Passive, Proud Prince, whenever BLU Vegeta enters the battlefield, he gains 20% Reduced Damage Received, 20% Damage Inflicted, and 30% Strike Damage Inflicted, all for 10 counts. After transforming into Super Saiyan, this becomes 25% Reduced Damage Received, 20% Damage Inflicted, and 30% Strike Damage Inflicted for 15 counts.

Z I - +17% to "Tag: Vegeta Family" base Strike Attack during battle.

Z II - +20% to "Tag: Vegeta Family" base Strike Attack during battle.

Z III - +28% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.

Z IV - +30% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.

BLU Vegeta holds two normal strike cards in his team hand when used in battle. Additionally, blast cards have no special effect when used by him, but all strike cards gain Blast Armor.

For his blue card, Direct Smash, a strike type blue, if this move hits, BLU Vegeta restores 10% health (15% health after transformation), while also having Blast Armor while charging in.

His green card, Overflowing Fighting Spirit, grants 20% Strike Damage Inflicted for 15 counts and changes all Blast cards to Strike cards. After he transforms, the 20% Strike Damage Inflicted now lasts for 20 counts.

This is the Kaioken

Strike Defense - 6.00% ~ 15.00% (13.2% Gold Slot)

Strike Attack - 5.00% ~ 12.50% (11.0% Gold Slot)

Blast Defense or Strike Attack - 5.00% ~ 18.00% (15.4% Gold Slot)

Awakened Haah!

Strike Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Blast Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Strike Attack- 10.00% ~ 20.00% (18.0% Gold Slot)

Awakened What's Going On?

Blast Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Strike Attack or Defense - 8.00% ~ 15.00% (13.6% Gold Slot)

Ki Recovery & Health - 3.00% ~ 7.50% (6.6% Gold Slot)

Older Core Units


RED Trunks

One of the headlining units on the last UST banner, UST #21, GTFO Trunks is a strong Melee Type unit that packs a wallop with his ultimate that nullifies unfavorable elements, along with his normal Strike cards. His extra damage versus Regeneration units comes in handy against the ever-present Future teams, as does his debuff to Health Restoration and extra Damage Inflicted whenever he enters the battlefield-- which will happen often. He also has the capability to lock in opponents with his green card in the event you need to stall a bit or KO a very troublesome unit. He holds the tags Hybrid Saiyan, Future, Super Saiyan, and Vegeta Family.

GTFO Trunks was first released in April of 2020, and as mentioned above, on the last UST banner. He has aged a bit since his release was early in the year, but with him being present on many new banners, he can still keep up with many new units because of his good kit and decent stats, along with the extra stat boosts from his stars. Because of this, I wouldn't recommend Multi Z Power unless you're really looking for a RED unit or you just really think the Saiyan suit units are neat, y'know?

GTFO Trunks' main ability, The nightmare is over!, is available after 25 counts, and draws his ultimate card, increases his Arts Card Draw Speed by 1 for 30 counts, and grants 100% Sustained Damage CUT Pierce for 10 counts.

His first Passive, The Final Battle for Peace, grants 30% Damage Inflicted and 20% Strike Damage Inflicted, both of which cannot be stacked, along with 20% Reduced Damage Received for 15 counts and inflicting all enemies with Attribute Downgrade "-40% Health Restoration" for 30 counts when he enters the battlefield.

GTFO Trunks' second Passive, Eradicate Evil, applies 30% Strike Damage Inflicted versus "Tag: Regeneration" that cannot be cancelled, along with applying the following depending on how many counts he has been on the battlefield without swapping out:

  • 3 counts: -5 to all Arts costs

  • 8 counts: 30% Strike Damage Inflicted

  • 12 counts: 20% Damage Inflicted

Z I - +22% to "Tag: Hybrid Saiyan" base Strike Attack during battle.

Z II - +28% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack during battle.

Z III - +30% to"Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.

Z IV - +35% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.

GTFO Trunks holds two normal strike cards in his team hand when used in battle. Additionally, neither strike nor blast have any special effects when used by him.

His blue card, Change the Future, is a strike type blue that inflicts the opponent with Attribute Downgrade "+20% Strike Damage Received" for 15 counts on hit.

For his green card, Time for a change of scenery..., a blast type green, when this attack hits, GTFO Trunks gains 50 Ki, restores his Vanish Gauge by 60% up to two times, and inflicts all enemies with 3 substitution counts, effectively locking them in. It is combo-able with Strike, Blast, blue, green, and ultimate cards.

GTFO Trunks' ultimate card, Heat Dome Attack, performs the memorable "Get out of my f****ing timeline!" attack from TFS' Dragon Ball Z Abridged, while also granting 50% Ultimate Damage Inflicted and Nullify Unfavorable Elements for 3 counts upon activation.

Awakened I'll Turn You Both Into Scrap!

Blast Defense or Strike Attack- 8.00% ~ 20.00% (17.6% Gold Slot)

Critical - 6.00% ~ 18.00% (15.6% Gold Slot) & Strike Attack - 6.00% ~ 12.5% (11.2% Gold Slot)

Strike Defense - 8.00% ~ 18.00% (16.0% Gold Slot)

I want to fight!

Blast or Strike Defense - 6.00% ~ 18.00% (15.6% Gold Slot)

Special Move and Ultimate Dmg - 5.00% ~ 12.50% (11.0% Gold Slot)

Health or Dmg vs. Regen - 5.00% ~ 12.50% (11.0% Gold Slot)

Awakened You stay here!

Strike Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Blast Defense - 10.00% ~ 18.00% (16.4% Gold Slot)

Str Atk per Future - 2.00% ~ 6.00% (5.2% Gold Slot)